
Sometimes 1 "Sometimes, don't worry about hitting me"īe_absolutely_sure 4 "Be absolutely sure you won't hit me" Existing values, the internal numeric representation, and the text used for setting custom behavior in-game: Valid values are: 0-100.Ĭonditions for burst-fire. The chance of aggressive behavior by the NPC in combat. Here NAME is the name of a member of the team, such as: DOC, LENNY, etc. Every party member must have the following classes: Potentially incorrect values are indicated with a (*).

There seems to be a mismatch between some of the string values used and what the engine actually looks for. "string" means that the value should be text "N" indicates a numeric value and "mixed" can be either.

Below is a list of parameters in alphabetical order, which is how they are always written in the file. Each description consists of the (unique) name of the class and settings. Descriptions are separated from one another with an empty line.

The file consists of a description of combat parameters for the player and all NPC classes in the game.
